PC & Video Games

The Beatles Game

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We don’t know what it’ll look like, how it’ll play or even what it’ll be called. But Harmonix’s collaboration with The Beatles is the odds-on favorite to be the biggest thing to happen to videogames, and maybe even music, in 2009.

The creators of Guitar Hero and Rock Band have turned millions of gamers into faux rockers with plastic instruments, letting non-musicians experience the joy of jamming. And what better way to put on a show in your living room than with the legendary music of the greatest band of all time? Harmonix is forgoing Rock Band 3 this year to concentrate its efforts on re-creating the Fab Four’s music in interactive form. Even if this were just downloadable content for Rock Band, it would be one of the best things to happen this year. As a standalone game, it’ll be unstoppable. (As long as Harmonix includes an option to sing the entire B side of Abbey Road without stopping, I’ll be happy.)

Resident Evil 5

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Until we zombie purists convince George Romero to open a game development studio, Capcom Entertainment is our best substitute in the pixelized fight against the undead. Metal Gear Solid 4-level visual polish, a nicely modified strain of the Resident Evil 4 control scheme, online co-operative multiplayer and the woefully underrepresented setting of the African Savannah all indicate that Resident Evil 5 almost has to be something special.

Honestly, I’m just giddy for a chance to pop off heavy munitions into the brains of some undead foes. At the end of a long workday, nothing is more satisfying than the wholesale slaughter of shambling hordes

Infamous – Playstation 3

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Fact: Sucker Punch makes excellent action games — the Sly Cooper series was a great addition to Sony’s PlayStation 2 lineup. Fact: Grand Theft Auto plus superpowers can equal an amazing experience — I don’t think I need to remind anyone of Crackdown. Buy playstation with products with payday advance service

Sucker Punch is billing Infamous as the ultimate superhero simulator, a game that lets you choose your path, saving the city or wreaking destruction. I’m really interested to see how the story plays out and how the open world environment is used — is it just window dressing for your destructive amusement, or will you really feel like the most powerful being in a living, breathing world? We know so little about howInfamous will play, but as it is likely to be Sony’s marquee title for 2009, I imagine we will be hearing a lot about it.

Six Days in Fallujah – Controversy

The G4 award for most controversial video game of the month goes to Six Days in Fallujah. This documentary-style combat game for the PS3, 360 and PC is being developed by Atomic Games and released by Konami. It’s set in the Iraq war, and aims to give players as realistic a view of 2004′s Battle of Fallujah as possible. Atomic says it will not editorialize. But despite the game’s just-the-truth attitude (and the fact that all that’s been released so far is a concept, a title and some screenshots) just theidea of a realistic Iraq war game has angered a number of peace activists and military veterans

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Tim Collins, a former colonel of the 1st Battalion Royal Irish Regiment, told Britain’s Daily Mail, “It’s much too soon to start making video games about a war that’s still going on, and an extremely flippant response to one of the most important events in modern history. It’s particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.”

On the other side of the idealogical coin, Tansy Hoskins of Stop The War Coalition, had this to say about Six Days:

“To make a game out of a war crime and to capitalize on the death and injury of thousands is sick… The massacre in Fallujah should be remembered with shame and horror not glamorized and glossed over for entertainment.”

These are some strong opinions, but I doubt that the people who are most outraged by Six Days are gamers. To get the true scoop of the rank and file of the U.S. military, I contacted some gamers in the armed forces and asked them what they thought about Six Days.

Sgt. Casey J. McGeorge served three tours (36 months) in Iraq, and told me, “As a combat veteran and as a gamer, I have no problem whatsoever with the game…As long as it’s made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.”

While former Army Sgt. Kevin Smith worries that the game could be used by anti-war activists to further their agenda, he said, “Let it be made, and hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them.”

Marine Corps. Gunnery Sergeant John Mundy thinks the game might actually help Marines train. “I know Marines would use this as a tool to not only give each other knowledge on the battle itself, but also have another tool to get the Marines thinking about Rules of Engagement and such so that they can play the game together and maybe learn a thing or two.”

As for how civilian gamers will like a realistic depiction of war, Smith points out that real combat is not a game of Call of Duty 4. “You can’t just lob a frag down the street or launch a RPG at a couple of guys if you have to reload,” Smith said. “There are restrictions on what types of weapons you can use and when. Depending on what the Rules of Engagement were for the Marines in Fallujah, and if Atomic Games has consequences for violating them, I think some gamers might find it a little frustrating.”

Gunnery Sgt Mundy sees potential problems with the “humanity factor” that multiplayer would bring toSix Days if the feature ends up in the game.  ”You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel,” Mundy said. ”But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day.”

Both McGeorge and Smith brought up a point that both the makers of the game and its detractors failed to mention: Perhaps playing a game that depicts war realistically will lead civilians toward a greater understanding of what military people go through during battle.

“It can be extremely difficult for the average person to understand why a person who returns from a combat zone may seem so jumpy and alert all the time,” McGeorge said. “The first time in the game they get too close to a car and are blown up; the first time they are killed in the game without knowing what is really going on, they might be able to get a small understanding of what we have had to go through on a regular basis.”

“A lot of soldiers have had a hard time readjusting when they return from war, and this has caused an extremely high suicide rate,” Smith said. ”I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have ‘experienced’ what they have gone through. On a side note, I really hope this game includes co-op!”

Gunnery Sergeant Mundy summed up the feelings of the three military men we spoke to with this simple statement: “If someone doesn’t agree with the game, they can spend their money elsewhere.”

Church of England Forgives – Resistance: Fall of Man

Insomniac‘s sci-fi FPS Resistance: Fall of Man may have missed out on a couple of hard-fought nominations at last night’s BAFTA awards, but it can finally go to sleep at night with a clear conscience. The Church of England — after a long and tempestuous relationship — has at last deigned to publicly forgive Sony for turning the in-game representation of Manchester Cathedral into a digital

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bloodbath.

The BBC reports the Very Reverend Rogers Govender, Dean of Manchester Cathedral, waited until Resistance had failed to clinch any BAFTA awards before issuing the benediction.

“I think some important lessons have been learnt,” spoke the Reverend. “So we do forgive Sony for what they have done, even though they still believe they have done nothing wrong. In an industry that is breaking new frontiers, it is important that long held traditions of film and television are maintained,” he said. “These traditions include having courtesy, respecting the dignity of your subject, and admitting when mistakes have been made. In so many ways Sony have failed to live up to these standards by disrespecting people of faith and the victims of gun crime here in Manchester.”

You might recall that Resistance (and Sony) drew harsh criticism from the Church of England after the company incorporated an extremely lifelike model of the real-world-and-currently-active cathedral into their level design. he Church, as it turns out, objects strongly to the irreverent use of holy ground as a staging place for virtual battles. Back in July, lawyers representing the Church actually went as far as sending a letter to Sony, demanding the company make a formal apology and pull the game from store shelves in the UK.

A few days later the Church upped the ante, requesting that Sony contribute a “substantial donation” to its coffers, to be used in furthering the church’s efforts at “resisting the culture of gun crime and other forms of violence in our society.”

For its part, Sony never openly acknowledged there is anything wrong with Machester Cathedral’s appearance in Resistence. The game remains on shelves in its original state, and the company never did get around to knuckling under to the Church’s legal threats or paying anybody for the privilege — though they have openly acknowledged the seriousness of the Church’s critique on multiple occasions.

Judging from the Reverend’s comments, it seems the Church may not have given up all hope on getting a formal apology out of Sony. Absolution, as the Reverend would no doubt remind us, requires both the act of confession and a sense of genuine repentance — neither of which seem forthcoming anytime soon.