PC & Video Games

Resident Evil 5

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Until we zombie purists convince George Romero to open a game development studio, Capcom Entertainment is our best substitute in the pixelized fight against the undead. Metal Gear Solid 4-level visual polish, a nicely modified strain of the Resident Evil 4 control scheme, online co-operative multiplayer and the woefully underrepresented setting of the African Savannah all indicate that Resident Evil 5 almost has to be something special.

Honestly, I’m just giddy for a chance to pop off heavy munitions into the brains of some undead foes. At the end of a long workday, nothing is more satisfying than the wholesale slaughter of shambling hordes

Six Days in Fallujah – Controversy

The G4 award for most controversial video game of the month goes to Six Days in Fallujah. This documentary-style combat game for the PS3, 360 and PC is being developed by Atomic Games and released by Konami. It’s set in the Iraq war, and aims to give players as realistic a view of 2004′s Battle of Fallujah as possible. Atomic says it will not editorialize. But despite the game’s just-the-truth attitude (and the fact that all that’s been released so far is a concept, a title and some screenshots) just theidea of a realistic Iraq war game has angered a number of peace activists and military veterans

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Tim Collins, a former colonel of the 1st Battalion Royal Irish Regiment, told Britain’s Daily Mail, “It’s much too soon to start making video games about a war that’s still going on, and an extremely flippant response to one of the most important events in modern history. It’s particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.”

On the other side of the idealogical coin, Tansy Hoskins of Stop The War Coalition, had this to say about Six Days:

“To make a game out of a war crime and to capitalize on the death and injury of thousands is sick… The massacre in Fallujah should be remembered with shame and horror not glamorized and glossed over for entertainment.”

These are some strong opinions, but I doubt that the people who are most outraged by Six Days are gamers. To get the true scoop of the rank and file of the U.S. military, I contacted some gamers in the armed forces and asked them what they thought about Six Days.

Sgt. Casey J. McGeorge served three tours (36 months) in Iraq, and told me, “As a combat veteran and as a gamer, I have no problem whatsoever with the game…As long as it’s made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.”

While former Army Sgt. Kevin Smith worries that the game could be used by anti-war activists to further their agenda, he said, “Let it be made, and hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them.”

Marine Corps. Gunnery Sergeant John Mundy thinks the game might actually help Marines train. “I know Marines would use this as a tool to not only give each other knowledge on the battle itself, but also have another tool to get the Marines thinking about Rules of Engagement and such so that they can play the game together and maybe learn a thing or two.”

As for how civilian gamers will like a realistic depiction of war, Smith points out that real combat is not a game of Call of Duty 4. “You can’t just lob a frag down the street or launch a RPG at a couple of guys if you have to reload,” Smith said. “There are restrictions on what types of weapons you can use and when. Depending on what the Rules of Engagement were for the Marines in Fallujah, and if Atomic Games has consequences for violating them, I think some gamers might find it a little frustrating.”

Gunnery Sgt Mundy sees potential problems with the “humanity factor” that multiplayer would bring toSix Days if the feature ends up in the game.  ”You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel,” Mundy said. ”But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day.”

Both McGeorge and Smith brought up a point that both the makers of the game and its detractors failed to mention: Perhaps playing a game that depicts war realistically will lead civilians toward a greater understanding of what military people go through during battle.

“It can be extremely difficult for the average person to understand why a person who returns from a combat zone may seem so jumpy and alert all the time,” McGeorge said. “The first time in the game they get too close to a car and are blown up; the first time they are killed in the game without knowing what is really going on, they might be able to get a small understanding of what we have had to go through on a regular basis.”

“A lot of soldiers have had a hard time readjusting when they return from war, and this has caused an extremely high suicide rate,” Smith said. ”I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have ‘experienced’ what they have gone through. On a side note, I really hope this game includes co-op!”

Gunnery Sergeant Mundy summed up the feelings of the three military men we spoke to with this simple statement: “If someone doesn’t agree with the game, they can spend their money elsewhere.”

Grand Theft Auto: San Andreas

Given the endlessly bad press it receives, you’d almost think Grand Theft Auto was the ruin of Western civilization. But while its hooker-beating and indiscriminate violence come up every time some culture critic wants to rag on digital entertainment, gamers have their own reasons for liking it. Reasons like limitless freedom, unfettered exploration and infinite possibilities for running over old ladies at high speeds. And with Grand Theft Auto: San Andreas, you’ll get more of that stuff than most people can handle.

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Giving players three full-sized cities to go nuts in, San Andreas is the biggest chapter in the urban car-crime series, as well as one of the most convincing virtual worlds ever created. As former gangsta Carl “CJ” Johnson, you’ll explore the massive, fictional state of San Andreas, a California/Nevada hybrid complete with analogues of Los Angeles, San Francisco and Las Vegas, with miles of countryside and small towns in between. It’s all supported by an epic, misison-based storyline that takes CJ and friends from fighting lowly turf battles to pulling jobs for the CIA to planning a massive casino heist. And then, as the game winds down, they’ll finally go gun-to-gun with the people behind CJ’s misfortunes.

Until then, the gameplay is classic GTA, which means players are generally free to do as they please in a big, open 3-D world. Any vehicle you see can be taken for a joyride, and thanks to GTA’s mix of tongue-in-cheek mayhem and fine-tuned controls (when driving, at least), this is a hell of a lot of fun even when cops are chasing you around town (and they will, the second they see you doing something illegal).

The rest of the action still revolves around shooting or beating folks, and this is a little less enjoyable thanks to an auto-aiming system that locks on to the nearest person, rather than the nearest threat. Is there a gang member shooting at you from across the block? Too bad! You’re locking onto that old lady behind you, whether you want to or not. And since she’s behind you, CJ will just point his gun straight up until you turn him around. To be fair, San Andreas adds a first-person-style control scheme that makes aiming a little easier, but it still gets clumsy in firefights with squads of enemies.

Mass Effect Game

Mass Effect is a science fiction action-RPG created by BioWare Corp., the commercially and critically acclaimed RPG developer of “Jade Empire,” and “Star Wars: Knights of the Old Republic.” As the first human on the galactic stage, you must

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uncover the greatest threat to civilization. Your job is complicated by the very fact of your humanity, as no one trusts you and you need to find a way to convince everyone of the grave threat. You will travel across an expansive universe to piece the mystery together. As you discover and explore the uncharted edges of the galaxy, you come closer to an overwhelming truth – learning that the placid and serene universe you know is about to come to a violent end and that you may be the only person who can stop it! In addition to the main story arc of the game, players are be able to visit a large number of uncharted, unexplored planets which are side quests independent from the main story. At any time during the campaign, a player can choose to explore one of these planets and have an opportunity to discover new alien life, resources, ruined civilizations and powerful technologies. Talents and abilities are upgradeable and advanced talent options become available at higher levels. Weapons and vehicles are customizable to include various effects, abilities and upgrades using the “X-Mod” system. Each character class have unique talents and abilities which increase in power as the player progresses through the game

LittleBigPlanet – Sony Game

What was once one of the most anticipated game launches of 2008 has quickly spiraled out of control, thanks to a new round of religious controversy, and cries of censorship.

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LittleBigPlanet, once touted as the killer app for the PlayStation 3 this year, has encountered yet another round of controversy this week, as cries of censorship were raised by a Muslim group that saw the game’s recall as detrimental to their religion.

“[American Islamic Forum for Democracy] stands against any form of censorship in the marketplace of ideas whether imposed by government or by corporations intimidated by the response of militants or those with an inappropriately sensitive level of political correctness,” said M. Zuhdi Jasser, M.D., president of the non-profit AIFD, in an interview with EDGE.

Just to recap, LittleBigPlanet was recalled worldwide last week after a Muslim poster on Europe’s official PlayStation message boards indicated that an in-game music track, called Tapha Niang by Malian kora player Toumani Diabate, sampled audio derived from the Muslim holy book, the Koran (aka Qur’an).

Setting the book’s scriptures to music is seen as offensive to some Muslims, who view the Koran’s text as the word of god. The outrage prompted Sony to act immediately and recall all copies of LBP from the retail channel.

It was the wrong course of action, Dr. Jasser contends.

“Muslims cannot benefit from freedom of expression and religion and then turn around and ask that anytime their sensibilities are offended that the freedom of others be restricted,” he said. “The free market allows for expression of disfavor by simply not purchasing a game that may be offensive.”

Turning the initial forum complaint back against itself, Dr. Jasser added that Mohammed himself “defended the rights of his enemies to critique him in any way even if it was offensive to his own Islamic sensibilities or respect for Koranic scripture.”

The musician behind the musical track, Toumani Diabate, has also weighed in on the LBP recall, saying, “It’s quite normal to play music and be inspired by the words of the Prophet Mohammed. It’s my way to attract and inspire people towards Islam.”

Nevertheless, the game remains recalled, and new copies will be issued to retailers next week. If you’re one of the lucky ones with a “banned” copy, head to eBay, where they are selling for about $200 each.

As noted by GameIndustry.biz, this is the second time in as many years that Sony has been plagued by religious controversy. In 2007, Sony was lambasted by religious leaders in the UK for including Manchester Cathedral as a level in Resistance: Fall of Man.