PC & Video Games

World of Warcraft

World of Warcraft (MMORPG) was first announced by Blizzard at the ECTS trade show in September 2001. Development of the game took roughly 4–5 years, and included extensive testing. The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III. The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called ‘player collision’. The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.


World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux and FreeBSD.

The World of Warcraft Launcher (referred to in press releases and the menu bar as the “Blizzard Launcher”) is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft’s support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden, and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself..

Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a Universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.

When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3. more information about Buy WoW Accounts with fast cash.

Dark Void (PlayStation 3, Xbox 360, Windows)

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Gears of War’s cover system is getting a bit tired these days, so when I heard at E3 that Capcom’s upcoming shooter Dark Void lifts it, I had to stop myself from yawning. But then the developer giving the demo twisted the camera angle to reveal that we weren’t walking down some dark hallway blasting enemies — we were flying up the side of a tower, leaping from cover point to cover point courtesy of a veryRocketeer-ish jetpack.

Moments later, the protagonist leaped off the side of the tower, cutting a beeline toward a wildly maneuvering metal disc. Try as it might, the disc couldn’t get out of his path, and when he alighted on top of the frame, a familiar sequence of button presses popped up just as they might in God of War. Triangle, X, Square and the craft’s pilot had been beaten soundly and thrown from the disc — only to have his ride hijacked, Grand Theft Auto-style, by our hero. Three minutes of gameplay and Dark Void had cemented itself in my mind as the sleeper hit of 2009.

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Six Days in Fallujah – Controversy

The G4 award for most controversial video game of the month goes to Six Days in Fallujah. This documentary-style combat game for the PS3, 360 and PC is being developed by Atomic Games and released by Konami. It’s set in the Iraq war, and aims to give players as realistic a view of 2004′s Battle of Fallujah as possible. Atomic says it will not editorialize. But despite the game’s just-the-truth attitude (and the fact that all that’s been released so far is a concept, a title and some screenshots) just theidea of a realistic Iraq war game has angered a number of peace activists and military veterans

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Tim Collins, a former colonel of the 1st Battalion Royal Irish Regiment, told Britain’s Daily Mail, “It’s much too soon to start making video games about a war that’s still going on, and an extremely flippant response to one of the most important events in modern history. It’s particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.”

On the other side of the idealogical coin, Tansy Hoskins of Stop The War Coalition, had this to say about Six Days:

“To make a game out of a war crime and to capitalize on the death and injury of thousands is sick… The massacre in Fallujah should be remembered with shame and horror not glamorized and glossed over for entertainment.”

These are some strong opinions, but I doubt that the people who are most outraged by Six Days are gamers. To get the true scoop of the rank and file of the U.S. military, I contacted some gamers in the armed forces and asked them what they thought about Six Days.

Sgt. Casey J. McGeorge served three tours (36 months) in Iraq, and told me, “As a combat veteran and as a gamer, I have no problem whatsoever with the game…As long as it’s made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.”

While former Army Sgt. Kevin Smith worries that the game could be used by anti-war activists to further their agenda, he said, “Let it be made, and hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them.”

Marine Corps. Gunnery Sergeant John Mundy thinks the game might actually help Marines train. “I know Marines would use this as a tool to not only give each other knowledge on the battle itself, but also have another tool to get the Marines thinking about Rules of Engagement and such so that they can play the game together and maybe learn a thing or two.”

As for how civilian gamers will like a realistic depiction of war, Smith points out that real combat is not a game of Call of Duty 4. “You can’t just lob a frag down the street or launch a RPG at a couple of guys if you have to reload,” Smith said. “There are restrictions on what types of weapons you can use and when. Depending on what the Rules of Engagement were for the Marines in Fallujah, and if Atomic Games has consequences for violating them, I think some gamers might find it a little frustrating.”

Gunnery Sgt Mundy sees potential problems with the “humanity factor” that multiplayer would bring toSix Days if the feature ends up in the game.  ”You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel,” Mundy said. ”But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day.”

Both McGeorge and Smith brought up a point that both the makers of the game and its detractors failed to mention: Perhaps playing a game that depicts war realistically will lead civilians toward a greater understanding of what military people go through during battle.

“It can be extremely difficult for the average person to understand why a person who returns from a combat zone may seem so jumpy and alert all the time,” McGeorge said. “The first time in the game they get too close to a car and are blown up; the first time they are killed in the game without knowing what is really going on, they might be able to get a small understanding of what we have had to go through on a regular basis.”

“A lot of soldiers have had a hard time readjusting when they return from war, and this has caused an extremely high suicide rate,” Smith said. ”I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have ‘experienced’ what they have gone through. On a side note, I really hope this game includes co-op!”

Gunnery Sergeant Mundy summed up the feelings of the three military men we spoke to with this simple statement: “If someone doesn’t agree with the game, they can spend their money elsewhere.”

Grand Theft Auto: San Andreas

Given the endlessly bad press it receives, you’d almost think Grand Theft Auto was the ruin of Western civilization. But while its hooker-beating and indiscriminate violence come up every time some culture critic wants to rag on digital entertainment, gamers have their own reasons for liking it. Reasons like limitless freedom, unfettered exploration and infinite possibilities for running over old ladies at high speeds. And with Grand Theft Auto: San Andreas, you’ll get more of that stuff than most people can handle.

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Giving players three full-sized cities to go nuts in, San Andreas is the biggest chapter in the urban car-crime series, as well as one of the most convincing virtual worlds ever created. As former gangsta Carl “CJ” Johnson, you’ll explore the massive, fictional state of San Andreas, a California/Nevada hybrid complete with analogues of Los Angeles, San Francisco and Las Vegas, with miles of countryside and small towns in between. It’s all supported by an epic, misison-based storyline that takes CJ and friends from fighting lowly turf battles to pulling jobs for the CIA to planning a massive casino heist. And then, as the game winds down, they’ll finally go gun-to-gun with the people behind CJ’s misfortunes.

Until then, the gameplay is classic GTA, which means players are generally free to do as they please in a big, open 3-D world. Any vehicle you see can be taken for a joyride, and thanks to GTA’s mix of tongue-in-cheek mayhem and fine-tuned controls (when driving, at least), this is a hell of a lot of fun even when cops are chasing you around town (and they will, the second they see you doing something illegal).

The rest of the action still revolves around shooting or beating folks, and this is a little less enjoyable thanks to an auto-aiming system that locks on to the nearest person, rather than the nearest threat. Is there a gang member shooting at you from across the block? Too bad! You’re locking onto that old lady behind you, whether you want to or not. And since she’s behind you, CJ will just point his gun straight up until you turn him around. To be fair, San Andreas adds a first-person-style control scheme that makes aiming a little easier, but it still gets clumsy in firefights with squads of enemies.