PC & Video Games

Dark Void (PlayStation 3, Xbox 360, Windows)

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Gears of War’s cover system is getting a bit tired these days, so when I heard at E3 that Capcom’s upcoming shooter Dark Void lifts it, I had to stop myself from yawning. But then the developer giving the demo twisted the camera angle to reveal that we weren’t walking down some dark hallway blasting enemies — we were flying up the side of a tower, leaping from cover point to cover point courtesy of a veryRocketeer-ish jetpack.

Moments later, the protagonist leaped off the side of the tower, cutting a beeline toward a wildly maneuvering metal disc. Try as it might, the disc couldn’t get out of his path, and when he alighted on top of the frame, a familiar sequence of button presses popped up just as they might in God of War. Triangle, X, Square and the craft’s pilot had been beaten soundly and thrown from the disc — only to have his ride hijacked, Grand Theft Auto-style, by our hero. Three minutes of gameplay and Dark Void had cemented itself in my mind as the sleeper hit of 2009.

Grand Theft Auto IV: The Lost and the Damned

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I’m sick of hanging out with Niko Bellic. I mean, I know he had a rough adolescence in Serbia and all, but that can only excuse so much murderous, sociopathic behavior. But man, oh man, I sure do miss kicking it in Liberty City. What a place! The sights, the sounds, the insane stunt jumps and plentiful rocket launchers! I’m itching for the chance to visit again, this time in the company of grizzled biker Johnny Klebitz.

The new Xbox 360 downloadable expansion to GTA IV offers a lengthy new narrative, and upgrades my favorite virtual metropolis with new weapons, missions, vehicles and multiplayer modes. What’s that you say? Klebitz is probably a murderous sociopath just like Niko? Yeah, well … as long as he doesn’t have an annoying cousin that’s always phoning him, I think I can put up with that

Infamous – Playstation 3

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Fact: Sucker Punch makes excellent action games — the Sly Cooper series was a great addition to Sony’s PlayStation 2 lineup. Fact: Grand Theft Auto plus superpowers can equal an amazing experience — I don’t think I need to remind anyone of Crackdown. Buy playstation with products with payday advance service

Sucker Punch is billing Infamous as the ultimate superhero simulator, a game that lets you choose your path, saving the city or wreaking destruction. I’m really interested to see how the story plays out and how the open world environment is used — is it just window dressing for your destructive amusement, or will you really feel like the most powerful being in a living, breathing world? We know so little about howInfamous will play, but as it is likely to be Sony’s marquee title for 2009, I imagine we will be hearing a lot about it.

Grand Theft Auto: San Andreas

Given the endlessly bad press it receives, you’d almost think Grand Theft Auto was the ruin of Western civilization. But while its hooker-beating and indiscriminate violence come up every time some culture critic wants to rag on digital entertainment, gamers have their own reasons for liking it. Reasons like limitless freedom, unfettered exploration and infinite possibilities for running over old ladies at high speeds. And with Grand Theft Auto: San Andreas, you’ll get more of that stuff than most people can handle.

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Giving players three full-sized cities to go nuts in, San Andreas is the biggest chapter in the urban car-crime series, as well as one of the most convincing virtual worlds ever created. As former gangsta Carl “CJ” Johnson, you’ll explore the massive, fictional state of San Andreas, a California/Nevada hybrid complete with analogues of Los Angeles, San Francisco and Las Vegas, with miles of countryside and small towns in between. It’s all supported by an epic, misison-based storyline that takes CJ and friends from fighting lowly turf battles to pulling jobs for the CIA to planning a massive casino heist. And then, as the game winds down, they’ll finally go gun-to-gun with the people behind CJ’s misfortunes.

Until then, the gameplay is classic GTA, which means players are generally free to do as they please in a big, open 3-D world. Any vehicle you see can be taken for a joyride, and thanks to GTA’s mix of tongue-in-cheek mayhem and fine-tuned controls (when driving, at least), this is a hell of a lot of fun even when cops are chasing you around town (and they will, the second they see you doing something illegal).

The rest of the action still revolves around shooting or beating folks, and this is a little less enjoyable thanks to an auto-aiming system that locks on to the nearest person, rather than the nearest threat. Is there a gang member shooting at you from across the block? Too bad! You’re locking onto that old lady behind you, whether you want to or not. And since she’s behind you, CJ will just point his gun straight up until you turn him around. To be fair, San Andreas adds a first-person-style control scheme that makes aiming a little easier, but it still gets clumsy in firefights with squads of enemies.

Fallout 3 Producer Responds to Fan Criticisms

Did you feel that the ending wasn’t satisfying? Did you find yourself becoming bored at higher levels? Here are your answers.
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Bethesda’s post-apocalyptic RPG, Fallout 3, is an amazing game to be sure, garnering near universal praise and game of the year honors from such outlets as Gamasutra and IGN. Just like every other game out there, however, it’s by no means perfect and for fans of the series, Bethesda has a lot of questions to answer. The most common of which being, “What was up with that ending?” MTV’s Patrick Klepek took three of these common grievances and laid them out to Fallout 3 executive producer Todd Howard.

Criticism the first is an odd one, being that when judged as a first-person shooter, Fallout 3 comes up short. Howard’s response is curt and to the point: “Agreed.” I hadn’t heard of this one myself, as comparing Fallout 3 to Halo would be like comparing Grand Theft Auto IV to Gran Turismo. Just because you get to race cars in the two games, it doesn’t mean that they should be held to the same standards.

The second criticism is one that a lot of players feel quite strongly about, which is that the ending isn’t very satisfying and, when compared to previous Fallout titles, it doesn’t quite stack up. “Based on the feedback I’ve seen, most people are pissed off that it ends, not the ‘ending’ itself,” levels Howard. “That’s another thing we’re changing in ["Broken Steel," the third piece of downloadable content due in March]. We really underestimated how many people would want to keep playing, so that’s probably the last time we’ll do something like that.”

For those unaware, completing Fallout 3 renders your current game essentially useless as you can no longer continuing playing with that character unless you made sure to hold on to a previous save. Reversing this decision via downloadable content opens up a whole other can of worms, specifically for PlayStation 3 owners. While Xbox 360 players have downloadable content to look forward to and PC users can easily modify their game to go around the ending, PlayStation 3 fans are essentially boned with neither option being made available to them. To be fair, its not as though these gamers weren’t given proper warning, as word came as early as July 2008 that Fallout 3 DLC would not be made available for the PlayStation 3 edition of the game.

The final criticism is that V.A.T.S, the auto-targeting system found within the game, is boring once your accuracy rating makes for easy head shots later in the game. Howard responds, “Depends on what you find entertaining. I like to blow people’s heads off, so, well, it never got old for me.”