Dark Void (PlayStation 3, Xbox 360, Windows)

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Gears of War’s cover system is getting a bit tired these days, so when I heard at E3 that Capcom’s upcoming shooter Dark Void lifts it, I had to stop myself from yawning. But then the developer giving the demo twisted the camera angle to reveal that we weren’t walking down some dark hallway blasting enemies — we were flying up the side of a tower, leaping from cover point to cover point courtesy of a veryRocketeer-ish jetpack.

Moments later, the protagonist leaped off the side of the tower, cutting a beeline toward a wildly maneuvering metal disc. Try as it might, the disc couldn’t get out of his path, and when he alighted on top of the frame, a familiar sequence of button presses popped up just as they might in God of War. Triangle, X, Square and the craft’s pilot had been beaten soundly and thrown from the disc — only to have his ride hijacked, Grand Theft Auto-style, by our hero. Three minutes of gameplay and Dark Void had cemented itself in my mind as the sleeper hit of 2009.

Grand Theft Auto IV: The Lost and the Damned

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I’m sick of hanging out with Niko Bellic. I mean, I know he had a rough adolescence in Serbia and all, but that can only excuse so much murderous, sociopathic behavior. But man, oh man, I sure do miss kicking it in Liberty City. What a place! The sights, the sounds, the insane stunt jumps and plentiful rocket launchers! I’m itching for the chance to visit again, this time in the company of grizzled biker Johnny Klebitz.

The new Xbox 360 downloadable expansion to GTA IV offers a lengthy new narrative, and upgrades my favorite virtual metropolis with new weapons, missions, vehicles and multiplayer modes. What’s that you say? Klebitz is probably a murderous sociopath just like Niko? Yeah, well … as long as he doesn’t have an annoying cousin that’s always phoning him, I think I can put up with that

Killzone 2

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With a name like Killzone, you’d be forgiven for dismissing this first-person shooter as yet another hypermasculine, shades-of-gray gorefest. Don’t get me wrong — there’ll be plenty of blood sprays and vulgar übermenschen, but Guerrilla Games’ next stab at the good-guys-versus-space-Nazis formula promises to deliver much more.

The run-and-gun mantra of console shooters past has given way to a focus on tactical supremacy, with a snappy cover system giving you time to plan your next move. The slower pace should let us really appreciate the eerily hypnotic reloading animations and the stunningly realized crackle and pop of machine-gun fire. Right up until those brutally clever baddies either flank your position, or blow chunks out of whatever it is you were hiding behind. Good looks and brains to match. Where do I enlist?

StarCraft II

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Let’s review: The original StarCraft, released in March of 1998, was one of the deepest, best balanced, most addictive real-time strategy games ever made. It had three richly varied races, an actual story and near-limitless potential for strategic variations. Now, Blizzard Entertainment — a developer that has never released a bad game — is finishing up a sequel with gorgeous graphics, new unit types and abilities, and improved online matchmaking.

What’s not to anticipate about StarCraft II? I mean, except for the fact that I’ll be losing my job and my friends and getting scurvy because the game will end up devouring every waking moment of my life. Some people are griping because Blizzard has already announced plans to hold back some content for expansion packs. But come on, do you really think you won’t get your money’s worth? People are still playing the original, 11 years later.

Warhammer 40,000: Dawn of War II

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For more than two decades, the tabletop game Warhammer 40,000 has captivated countless fans with relentless miniature figurine battles waged between hyper-religious superhuman space fascists, space Orks, space Elves and savage, genetically engineered insect-things that are also from space.

The transition to the real-time strategy genre on the PC went fairly well, but the onset of sequel-itis has left the original Dawn of War looking a bit tired. Fortunately, Relic Entertainment is bringing players back to the basics with Dawn of War II — namely, control of small, elite squads embroiled in close-quarters combat, with a number of traditional RPG mechanics rolled in. Dawn of War’s gleefully excessive brutality and visual flair have been revamped, adding tantalizing levels of detail to the act of vigorously throttling enemy units before hurling them through the air like a large, wet sack. There will also be bits of traditional base-building and resource gathering on the multiplayer side of things, but confess: We’re all really in it for jetpacks and chainsaw-swords.